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	<title>Comments on: Konami Code: Why so verbose, when you can make it in 140 characters?</title>
	<atom:link href="http://www.unwrongest.com/blog/konami-code-why-so-verbose-when-you-can-make-it-in-140-characters/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.unwrongest.com/blog/konami-code-why-so-verbose-when-you-can-make-it-in-140-characters/</link>
	<description>Interaction Designer and Interface Developer</description>
	<lastBuildDate>Tue, 07 Sep 2010 11:45:09 +0000</lastBuildDate>
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	<item>
		<title>By: shimy1984</title>
		<link>http://www.unwrongest.com/blog/konami-code-why-so-verbose-when-you-can-make-it-in-140-characters/comment-page-1/#comment-1992</link>
		<dc:creator>shimy1984</dc:creator>
		<pubDate>Wed, 28 Jul 2010 18:13:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.unwrongest.com/?p=265#comment-1992</guid>
		<description>Easy to read code is the best code.

If you want to shrink it down for production, gzip and/or minify.

Still a good post though.</description>
		<content:encoded><![CDATA[<p>Easy to read code is the best code.</p>
<p>If you want to shrink it down for production, gzip and/or minify.</p>
<p>Still a good post though.</p>
]]></content:encoded>
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	<item>
		<title>By: alain</title>
		<link>http://www.unwrongest.com/blog/konami-code-why-so-verbose-when-you-can-make-it-in-140-characters/comment-page-1/#comment-1502</link>
		<dc:creator>alain</dc:creator>
		<pubDate>Fri, 08 Jan 2010 16:48:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.unwrongest.com/?p=265#comment-1502</guid>
		<description>client side code should be as small as possible and that includes JS. Server side code can be as descriptive as you want since it wont travel in the cloud. 

Also, Jan code is quite simple to understand if you just add a few line of comments.</description>
		<content:encoded><![CDATA[<p>client side code should be as small as possible and that includes JS. Server side code can be as descriptive as you want since it wont travel in the cloud. </p>
<p>Also, Jan code is quite simple to understand if you just add a few line of comments.</p>
]]></content:encoded>
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		<title>By: widvatrrx</title>
		<link>http://www.unwrongest.com/blog/konami-code-why-so-verbose-when-you-can-make-it-in-140-characters/comment-page-1/#comment-1267</link>
		<dc:creator>widvatrrx</dc:creator>
		<pubDate>Mon, 09 Nov 2009 08:02:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.unwrongest.com/?p=265#comment-1267</guid>
		<description>fapEY8  &lt;a href=&quot;http://nnvajmkezakc.com/&quot; rel=&quot;nofollow&quot;&gt;nnvajmkezakc&lt;/a&gt;, [url=http://htdzlukrnfam.com/]htdzlukrnfam[/url], [link=http://pagtwwcotmdd.com/]pagtwwcotmdd[/link], http://rwgtgfcgetdx.com/</description>
		<content:encoded><![CDATA[<p>fapEY8  <a href="http://nnvajmkezakc.com/" rel="nofollow">nnvajmkezakc</a>, [url=http://htdzlukrnfam.com/]htdzlukrnfam[/url], [link=http://pagtwwcotmdd.com/]pagtwwcotmdd[/link], <a href="http://rwgtgfcgetdx.com/" rel="nofollow">http://rwgtgfcgetdx.com/</a></p>
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	<item>
		<title>By: RicardoC</title>
		<link>http://www.unwrongest.com/blog/konami-code-why-so-verbose-when-you-can-make-it-in-140-characters/comment-page-1/#comment-1263</link>
		<dc:creator>RicardoC</dc:creator>
		<pubDate>Sun, 08 Nov 2009 16:31:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.unwrongest.com/?p=265#comment-1263</guid>
		<description>Well, the error in IE6 doesn&#039;t matter because most of the website don&#039;t support IE6 anymore ;)</description>
		<content:encoded><![CDATA[<p>Well, the error in IE6 doesn&#8217;t matter because most of the website don&#8217;t support IE6 anymore ;)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: skube</title>
		<link>http://www.unwrongest.com/blog/konami-code-why-so-verbose-when-you-can-make-it-in-140-characters/comment-page-1/#comment-1213</link>
		<dc:creator>skube</dc:creator>
		<pubDate>Tue, 20 Oct 2009 20:47:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.unwrongest.com/?p=265#comment-1213</guid>
		<description>Gives an error in IE6</description>
		<content:encoded><![CDATA[<p>Gives an error in IE6</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jerrett</title>
		<link>http://www.unwrongest.com/blog/konami-code-why-so-verbose-when-you-can-make-it-in-140-characters/comment-page-1/#comment-1079</link>
		<dc:creator>Jerrett</dc:creator>
		<pubDate>Thu, 20 Aug 2009 04:00:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.unwrongest.com/?p=265#comment-1079</guid>
		<description>I disagree, you should be in the habit of writing verbose code... cryptic, compressed, unreadable code is never a good idea!

Cute, though!</description>
		<content:encoded><![CDATA[<p>I disagree, you should be in the habit of writing verbose code&#8230; cryptic, compressed, unreadable code is never a good idea!</p>
<p>Cute, though!</p>
]]></content:encoded>
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	<item>
		<title>By: Abhinav Singh</title>
		<link>http://www.unwrongest.com/blog/konami-code-why-so-verbose-when-you-can-make-it-in-140-characters/comment-page-1/#comment-657</link>
		<dc:creator>Abhinav Singh</dc:creator>
		<pubDate>Wed, 20 May 2009 21:32:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.unwrongest.com/?p=265#comment-657</guid>
		<description>Hi Jan,

Nice tweetable code.

However my intention was never to send it over as a tweet ;) As you said, a bit longer because it should be self explainatory :D

-Abhi</description>
		<content:encoded><![CDATA[<p>Hi Jan,</p>
<p>Nice tweetable code.</p>
<p>However my intention was never to send it over as a tweet ;) As you said, a bit longer because it should be self explainatory :D</p>
<p>-Abhi</p>
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